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ftp://ftp.microsoft.com/vbscript
The Breeze Designer macro support requires that an ActiveScript supporting application like Microsoft Internet Explorer, Microsoft Office 97, Microsoft Visual C++ 5.0 / 6.0, or the above scripting pack has been installed prior to running Breeze Designer scripts.
Language extensions
All the following functions are available though the Breeze Designer scene object.
This object is pre-created when using macros from within Breeze Designer. That is to
use any on the following functions a scene. should be added to the front of the
function.
Scene functions
Function | Arguments | Description |
---|---|---|
New | Delete all contents of the current scene | |
Load | Filename | Load an external file into the current scene |
Save | Filename, Format | Save the current scene using the given format |
Render | Render the current scene with the default renderer | |
Move | x, y, z | Translate the selected object(s) also MoveObjects |
Scale | x, y, z | Scale the selected object(s) also ScaleObjects |
Rotate | ax, ay, az | Rotate the selected object(s) also RotateObjects |
RotateAbout | ax,ay,az, x, y, z | Rotate by angle ax,ay,az about pivot point x,y,z |
ScaleAbout | sx,sy,sz, x, y, z | Scale by sx,sy,sz about pivot point x,y,z |
CreateAnimation | Name | frames Create a new animation n frames long |
AnimateObjectName | Name | Add the named object to the current animation |
AnimateObject | Handle | Add the named object to the current animation |
GotoFrame | Number | Set the current animation frame (as piSetFrame) |
GetMaxFrame | Return the number of frames in the current animation | |
SetFrame number | Reserved | |
SetScenePropertyX | PropertyName, variant | Set the current scene properties |
Redraw | Redraw the current scene in all views | |
RebuildObjects | Apply current settings and re-create the current selected object(s) |
Object functions
Function | Arguments | Description |
---|---|---|
CreateObject | Name, Type | Create an object of nominated type, returns handle |
CreateDefaultObject | Type | Create a default object of nominated type, returns handle. By default this handle is freed. See AutoFree for further details |
FindObject | Name | Finds object of name and returns a handle |
GetObject | Handle, Flags | Get object based on search flags |
GetObjectCount | Flags | Get object count based on search flags |
SelectObject | Handle, Flags | Selects or deselect and object |
ClearSelection | Clears the current selection | |
DeleteObject | Handle | Delete the attached object & geometry |
FreeObject | Handle | Free a created object handle |
AddPoint | Handle, x, y, z | Add a point to a point object |
AddFacet | Handle, x1 ... z3 | Add a facet to a polygon object |
GetPropertyId | PropertyName | Get a property type identifier from a text description |
GetProperty | Handle, PropertyId | Get an object property |
GetPoint | Handle, flags | Get a point or polygon from object using search flags. Returns handle |
GetPointValue | Handle, flags | Get a point value from point handle, 0=X1, 1=Y1 .. 8=Z3 |
SetObjectPropertyX | Handle, type, variant | Set object property, also SetPropX. See below for discussion on value. |
SetTexturePropertyX | Handle, variant | value Set a defined texture property field of a user defined texture attached to the current object. |
SetCursor | x, y, z | Set 3D cursor to position |
SetSize | Handle, x, y, z | Set the object unity size |
SetColor | Handle, Name | Apply the named color to the selected object(s) |
SetTexture | Handle, Name | Apply the named texture to the selected objects(s) |
SetExtra | String | Applies object specific additional information in a string format. (Reserved) |
SelectName | Name | Selects an existing object by name |
SelectGroup | Name | Selects all objects in the named group |
RebuildObject | Handle | Apply current settings and re-create object |
GetBound | Boundobject | Get the bounding vales of the selected object(s) |
GetTexture | Handle | Get the texture name of the selected objects(s) |
Other functions
Function | Arguments | Description |
---|---|---|
CallPlugin | name | Call a plugin function |
SetPluginPropertyX | Name, variant | property value Set a plugin function property |
Transform | Name | Execute a named transformation on selected objects |
GetFileName | Flag, filter | Get a file name from save/load flag with file filter |
Object definitions
The following groups of object types are currently supported by the
CreateObject and CreateDefaultObject functions:
Object | Value |
---|---|
GROUP | 1 |
POINT | 8 |
LINE | 9 |
POLYGON | 10 |
LIGHT | 11 |
CAMERA | 12 |
SPHERE | 13 |
PLANE | 14 |
DISC | 15 |
CYLINDER | 16 |
CONE | 17 |
ELLIPSOID | 18 |
TORUS | 19 |
BOX | 20 |
HEIGHTFIELD | 21 |
BLOB | 22 |
PATCH | 23 |
TEXT | 24 |
USERDEFINED | 25 |
The point, line and polygon are special case objects and can not be created with the CreateDefaultObject function. These objects represent on object that is a collection of points, lines and polygons respectively. The heightfield, text and userdefined objects require additional property information before they can be exported.
Name | Value | Description |
---|---|---|
Size | 1 | Object unity size, usually 1,1,1 |
Extra | 2 | General point value attached to object |
Scale | 3 | Scale |
Rotate | 4 | Rotation about center |
Translate | 5 | Position |
LookAt | 6 | Look-at point for camera |
Up | 7 | Up vector point for camera |
Direction | 8 | View direction point for camera |
Right | 9 | Right vector point for camera |
Type | 101 | Object type |
Flags | 102 | Object general flags |
Group | 103 | Group indentifier |
Select | 104 | Select flag |
Rgb | 105 | Preview RGB color |
Csg | 106 | Csg operation if within group |
Attribute | 108 | Reserved |
MaterialType | 107 | Reserved |
LightType | 110 | Type of light object 0=Omni, 1=Spot, 2=Area |
LightTightness | 111 | Spot light tighness |
LightAdaptive | 112 | Area light adaptive |
LightJitter | 112 | Area light jitter |
Name | 201 | Object name |
Material | 202 | Material name ie texture name |
PluginSignature | 203 | Plugin that created object |
TextObjectString | 204 | Text for text object |
HeightfieldName | 205 | File name used for heightfield |
Comment | 301 | Comment field |
VrmlAnchor | 302 | VRML anchor |
VrmlInline | 303 | VRML inline text |
UserInline | 304 | User defined text written out in export |
Name | Value | Description |
---|---|---|
Any | 0 | Get any object |
First | 1 | Get the first object |
Next | 2 | Get the next object, use after first |
Selected | 4 | Combine with other flags for selected mask |
Last | 8 | Get the last object |
The any and last flags are not supported by all functions.
Points, line segments and polygon objects are empty by default. Only one camera may be created in a given scene. Text, height fields, blobs and user defined require additional information before they may be exported.
Property functions implement named functions for each variable type supported ie to set an integer object property the function SetPropInt or SetObjectPropertyInt should be used. Below is a table describing the supported object types:
Variant data versions are also available for each of the property functions. Within ActiveAcript this allows the function to be called directly without explicitly specifying the argument type. Current there is no variant support for point data types.
There are a number of system variables, or properties, available from the macro language. These allow changes to be made to the macro run time environment. These variables include:
By default views are updated after any visual operation is performed. This property should be restored before completing a script if it is disabled during a script.
The following is an example of a simple VisualBASIC script:
Sub main() CYLINDER = 16 Scene.New() h = Scene.CreateDefaultObject( CYLINDER ) Scene.FreeObject( h ) End subThis example creates a new scene containing a cylinder. Be sure to call the save function if you wish to keep the scene after it has been constructed. Properties available from the macro language are also available from the OLE-Automation interface. Refer to the Microsoft OLE-Automation for further information of this interface. Refer to the plug-in function descriptions for further function information.